JT RAID / WING 8 – Mount Balrior

 

RAID / WING 8 – Mount Balrior

(aka: “Welcome to Pain Camp 2025 Edition”)

Hey hey, fellow raiders! 🎉 First things first, let me drop a big THANK YOU to everyone who’s been checking out the site. I kicked this baby live on August 1st, 2025, and it’s not even two months old yet—yet somehow it’s already growing faster than a Necro minion swarm. And that’s all thanks to you absolute legends. 🙌

Please don’t forget to leave comments (I read them all, even the salty ones 🧂), and of course check out my YouTube channel YuS KiNG

Alright, let’s get to the juicy part. We’re talking about Guild Wars 2, the game that refuses to die (thank the Elder Dragons for that). With Janthir Wild, ArenaNet dropped something we haven’t seen in YEARS: a brand-new RAID! 🥳

Yeah, you heard me. After years of waiting, raid enjoyers are eating good again. Massive respect to the devs—seriously, may their coffee always be strong and their code free of bugs (lol, okay maybe that second one is asking too much).

This new raid is Wing 8 – Mount Balrior, and it comes with four stages. Let’s break it all down, with plenty of jokes along the way so you don’t fall asleep reading.


Stage 1: Camping

(aka: “This is fine. Everything is fine.”)

You zone in, look around, and boom—green fields, mountains, a peaceful vibe… for like, 0.2 seconds. Then mobs spawn everywhere and you realize you’ve signed up for a group camping trip from hell.

The mechanics here are pretty simple: follow the commander and smack whatever is smacking you. That’s it. Don’t overthink it. If you try to be a hero and wander off, you’ll die and the squad will quietly judge you while pretending not to.

And the best part? Even if you’ve got zero KP (and if you don’t know what KP is, welcome to raiding, my friend—go read my other guide here 👉 link), you’ll see LFG tags like:

  • “just camp”

  • “camping only”

  • or my personal favorite: “chill run, no salt (lies, it’s always salty).”

So yeah, it’s beginner-friendly. Clear the mobs, feel good about yourself, and then boom—you’ve got two bosses waiting on the left and right. Commander picks which one to pull first (usually after an awkward 30 seconds of everyone typing “left?” “right??” in squad chat).


Stage 2: Greer, the Blightbringer

(aka: “Don’t bring him too close, Karen!”)

Now here’s where it gets spicy. Greer is a Titan—big, angry, and chilling in the valley like he owns the place. He’s got two champion buddies on his left and right, which basically means: “Congrats, it’s a 3-for-1 boss special.”

The fight starts by killing the champions. Easy enough… unless some genius decides to drag Greer too close while you’re still busy. Then suddenly it’s chaos, people are screaming on Discord, and the commander is silently questioning their life choices.

Here’s the golden rule: keep Greer away until his buddies are dead. Simple. Mesmers are MVPs here—they’ll be spamming shields like Oprah giving out free cars:
“You get a block! You get a block! Everyone gets a block!”

Once the champions are down, focus on Greer. He’s got mechanics, sure, but honestly? If your boon uptime is solid and people aren’t asleep at the keyboard, you’ll clap him pretty quick. Boom—first Titan down. Squad morale goes up. Someone types “ez” in chat.


Stage 3: Decima, the Stormsinger

*(aka: “Melee vs. Ranged Dodgeball 2025”)

Enter Decima. Another Titan, because apparently one angry mountain monster wasn’t enough.

This fight splits your squad into two teams:

  • Melee team: congratulations, you get to stand in the boss’s personal space, punching their ankles like angry toddlers.

  • Ranged team: you form a circle around the arena, raining arrows/fireballs/pew pew laser beams. Sounds chill, right? WRONG.

Here’s the kicker: the ranged team has to deal with these evil little pylons. Imagine you’re all standing in a circle, firing at the boss. If you don’t spread out properly, your shots overlap, hit a pylon, and BOOM—you’re downed instantly. Congratulations, you just turned the fight into a 9-man carry.

This part is hilarious because no matter how many guides people read, someone always forgets to spread out. Then the commander’s like, “guys pls just spread” while half the squad is face-down eating dirt.

👉 Honestly though, after 3-4 training runs, it clicks. You’ll get the rhythm, and suddenly Decima feels way easier. Until then, prepare to laugh at the chaos (or cry, depending on how many repair bills you’ve racked up).


Stage 4: URA, the Fusion Titan

*(aka: “Bring CC or don’t even queue, bro”)

So you’ve killed Greer. You’ve killed Decima. Cool. Now imagine if those two had a terrifying lovechild. Yep—that’s URA. Stronger, meaner, and basically the “final exam” of Wing 8.

The main mechanic here: CC. ALL. THE. TIME. If your squad doesn’t bring enough CC, you’re done. Doesn’t matter how cracked your DPS is—if those breakbars don’t go down, URA starts spamming mechanics that will make you wish you were AFK fishing in Seitung Province instead.

Key mechanics:

  • Shard duty: Shards spawn on the floor. If they’re left alone, they explode like a giant red “oops, wipe incoming” sign. Somebody needs to pick them up and use their Special Action Key to save people trapped in water bubbles. And trust me, there’s always that one person who forgets to press the key, leaving teammates floating to their doom.

  • Red circles: You get one? Run away. Don’t stand in the group. Seems obvious, yet somehow every raid has that one person who screams, “WHERE DO I GO??” as the explosion nukes half the squad.

  • Geysers: Don’t touch them. If you do, you get a nasty debuff and URA gets stronger. It’s like handing a bodybuilder an energy drink mid-fight. Don’t do it.

The fight is brutal because even one or two mistakes can snowball into a full wipe. People will panic, voices get louder on Discord, and someone eventually rage-quits. But when you finally down URA? Oh man. The dopamine hit is unreal. Squad chat goes wild, loot drops (probably garbage, but still), and everyone pretends they “always believed.”


Final Thoughts

And there you have it: Wing 8 – Mount Balrior. Honestly? It’s one of the best raid experiences in a long time. The fights are chaotic, the mechanics keep you on your toes, and the wipes… well, the wipes are hilarious if you’re not the one paying for repairs.

It still blows my mind that in 2025 (almost 2026!), a game from 2012 is not only alive but thriving with 21 million players. That’s insane. ArenaNet deserves credit for keeping Tyria alive and kicking.

So, go play it. Go wipe. Go yell at your squadmate for standing in red (lovingly, of course). And when you finally clear it, remember: it’s not just about the loot—it’s about the friends you made along the way… and the memes in squad chat.

Thanks for reading! Don’t forget to comment below and check out my YouTube channel for more guides (and probably me screaming during URA wipes). Until next time, happy raiding, heroes.

Note: Some of the images used in this article are sourced from the official Guild Wars 2 Wikipedia page.

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